Durumu the Forgotten
- Durumu the Forgotten
- Aberration
- Level ?? (Elite)
- Reaction: A H
- Kill reputation:
- +300 Shado-Pan Assault
Additional Information
Name | Level | Req. Level | Slot | % | ||
---|---|---|---|---|---|---|
| 41 | 35 | Back | 8%
out of 40,027 | ||
| 41 | 35 | Shoulders | 7%
out of 40,027 | ||
| 41 | 35 | Back | 6%
out of 40,027 | ||
| 40 | 35 | Back | 4.4%
out of 40,027 | ||
| 40 | 35 | Finger | 3.6%
out of 40,027 | ||
| 40 | 35 | Chest | 3.5%
out of 40,027 | ||
| 40 | 35 | Ranged | 3.4%
out of 40,027 | ||
| 40 | 35 | Waist | 3.4%
out of 40,027 | ||
| 40 | 35 | Legs | 3.3%
out of 40,027 | ||
| 40 | 35 | Legs | 3.1%
out of 40,027 | ||
| 40 | 35 | Back | 2.8%
out of 40,027 | ||
| 40 | 35 | Feet | 2.8%
out of 40,027 | ||
| 40 | 35 | Legs | 2.3%
out of 40,027 | ||
| 41 | 35 | One Hand | 2.2%
out of 40,027 | ||
| 40 | 35 | Legs | 0.9%
out of 40,027 | ||
| 41 | 35 | Waist | 0.4%
out of 40,027 | ||
| 40 | 35 | One Hand | 0.3%
out of 40,027 |
Name | Side | Points | Reward | Category | ||
---|---|---|---|---|---|---|
| 10 |
| Pandaria Raid | |||
| 10 |
| Pandaria Raid |
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LFR strategy: (courtesy of Tehstool)
Changes from normal
During the light spectrum (beam) phase only one crimson, one azure and one amber add spawns. You must kill the three to complete the phase.
Contrary to the normal mechanics, you can reveal an add and it will remain visible after being reveled (so the beam doesn't have to always be on them).
Strategy
Drop the lingering gaze's somewhere in the middle, this allows for both the melee and ranged to have space during the Eye Sore phase.
Watch out for Force of Will it's a little purplish cone on the ground.
Have players (possibly the tanks) alternate taking drain life attacks so the boss doesn't heal for too much.
Bright Light (yellow beam) reveals the amber fog and moves either counterclockwise or clockwise independent of the player who got targeted
Blue Rays (blue beam) reveals the azure fog and moves with the player who got targeted.
Infrared Light (red beam) reveals the crimson fog and moves with the player who got targeted.
You have to reveal each of these by running the red/blue beams over to them and having the yellow beam go across it to kill each to finish the phase.
During the eye sore phase before the eye sores start spawning get in front of durumu and wherever the eye sores start spawning first go by them and don't move away. The melee path is in melee and the ranged path is almost always in the back. You can avoid taking damage by either going a little back into the maze into a safe spot or trying to preemptively be in a safe spot. The first works better imo. You then have to run around inside the maze looking for openings so you don't die.