Mark of Wind

Mark of Wind

Unlimited range
Instant

Overloads a player with primal power, increasing their damage and healing by 30% for 15 sec.

Upon expiration, if a player with Mark of Lightning is within 100 yards a Primal Overload occurs, stunning marked players and inflicting 9 Nature damage every 1 sec for 5 sec.

Coming into contact with a Mark of Lightning removes this effect.

Aura

Mark of Wind

Increases damage and healing done by 30%.

Immune to root effects and movement speed cannot be reduced below 100%.

Upon expiration, stuns and inflicts 9 Nature damage every 1 sec for 5 sec if a Mark of Lightning is found.

Coming into contact with a Mark of Lightning removes this effect.

15 seconds remaining

Spell Details

Spell Details
NameMark of Wind
SchoolsNatureLevel0
Global CooldownNoneCooldown CategoryNone
Flags
  • Can be cast while mounted
  • Is debuff
  • Allow while sitting
  • Disregards immunity effects
  • Can be cast while stealthed
  • Can't be reflected
  • Dispels buffs on mechanic immunity
  • Doesn't require line of sight
  • Cannot miss
  • Persists through death
  • Can be cast while stunned
  • Can be cast while feared
  • Can be cast while confused
Effect #1

AreaTrigger (27359)

Effect #2

Mod Size

Amount: +25%

Effect #3

Mod Damage Done (All)

Amount: +30%

Effect #4

Unknown Aura #429

Value: 30

Effect #5

Unknown Aura #531

Value: 30

Effect #6

Mod Healing Power

Amount: +30%

Effect #7

ModAbsorbEffectsAmountPct

Value: 30

Effect #8

Mod Minimum Speed

Value: 100

Effect #9

Immunity - Mechanic (rooted)

Effect #10

Dummy

Value: 100