The Hunt

The Hunt

Night Fae
Instant

Havoc:
Havoc:
Charge to your target, striking them for [ 455% of Attack Power ] Normal:
Nature

Any Means Necessary:
Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] Normal:
Nature

Any Means Necessary:
Chaos damage over 6 sec to up to 5 enemies in your path.

The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec.

Vengeance, Initial:
Charge to your target, striking them for [ 455% of Attack Power ] Normal:
Nature

Any Means Necessary:
Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] Normal:
Nature

Any Means Necessary:
Chaos damage over 6 sec to up to 5 enemies in your path.

The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec.

Vengeance:
Havoc:
Charge to your target, striking them for [ 455% of Attack Power ] Normal:
Nature

Any Means Necessary:
Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec to up to 5 enemies in your path.

The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec.

Vengeance, Initial:
Charge to your target, striking them for [ 455% of Attack Power ] [ERROR: sure looks like an infinite loop] damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec to up to 5 enemies in your path.

The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec.

Initial:
[ERROR: sure looks like an infinite loop]

Spell Details

Spell Details
NameThe HuntRankNight Fae
SchoolsPhysicalLevel0
Global CooldownNoneCooldown CategoryNone
Flags
  • Can be cast while dead
  • Can be cast while mounted
  • Allow while sitting
  • Disregards immunity effects
  • Can be cast while stealthed
  • Generates no threat
  • Doesn't require line of sight
  • Does not engage target
  • Persists through death
  • Can be cast while stunned
  • Can be cast while feared
  • Can be cast while confused
Effect #1

Learn Spell

Effect #2

Dummy