Faeline Stomp

Faeline Stomp

Night Fae
100 yd range
Instant
Requires Monk

Brewmaster:
Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds caught in the faeline. Stagger is 5% more effective for 8 sec against enemies caught in the faeline.

Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.

Windwalker:
Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds caught in the faeline. Up to 5 enemies caught in the faeline suffer an additional [ 65% of Attack Power ] damage.

Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.

Mistweaver:
Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds caught in the faeline. Up to 5 allies caught in the faeline are healed with an Essence Font bolt.

Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.

Initial:
Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds caught in the faeline. Stagger is 5% more effective for 8 sec against enemies caught in the faeline suffer an additional [ 65% of Attack Power ] damage.

Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.

Spell Details

Spell Details
NameFaeline StompRankNight Fae
SchoolsNatureDamage TypeMagic
Level48
Global CooldownNoneCooldown CategorySpecial Category
ClassMonk
Flags
  • Can be cast while mounted
  • Is debuff
  • Allow while sitting
  • Can be cast while stealthed
  • Can't be reflected
  • Doesn't require line of sight
  • Can be cast while stunned
  • Can be cast while feared
  • Can be cast while confused
Effect #1

Create Area Trigger

Radius: 3.5 yard(s)