Turn Evil

Turn Evil

10.5% of Base Mana20 yd range
1.5 sec cast15 sec cooldown
Requires Paladin

The power of the Light compels an Undead, Aberration, or Demon target to flee, disorienting them for up to 40 sec. Only one target can be turned at a time.

Aura

Turn Evil

Magic

Disoriented.

40 seconds remaining

Spell Details

Spell Details
NameTurn Evil
SchoolsHolyDamage TypeMagic
Level17
Global Cooldown1.5 secCooldown CategoryGlobal
MechanicturnedDispel TypeMagic
TargetSource location, ObjectProc Chance100%
Procs when
  • Player takes auto attack (white) melee damage
  • Player takes special (yellow) melee damage
  • Player takes auto attack (white) ranged damage (with a bow, etc)
  • Player takes special (yellow) ranged damage (with a bow, etc)
  • Player receives a harmful spell
  • Player takes periodic (DoT) damage
ClassPaladinSkill LinePaladin
Flags
  • Breakable by damage
Effect #1

Fear

Effect #2

Run Speed Limit

Value: 7