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Name Type Category Counters Description
7.0 - Test - Anders Garrison Ability Test
AbilityMission SuccessDesc of ID410 Test follower ability description
7 * action flat: [ 0 * 7$ ]
Combatmax / by 5: [ 0 / 5$ ]
Base + max: [ 0 + 0$ ]
Hours - 10: [ 0 - 10$ ]
No expression: 0 - 0
My spellDesc A test spell, currently should:

Cost 35 Energy and 1 to 5 combo points, working exactly like Eviserate.
7.0 - Test - Troop 200%
Ability7.0 - Test - Troop 200%
7.0 - Test - Troop Reduced Duration
Ability7.0 - Test - Troop Reduced Duration
7.0 Tooltip Dummy - Equipment - Blue - Order Hall Resources
Ability50
7.0 Tooltip Dummy - Equipment - Blue - World Quest Gold
Ability25
7.0 Tooltip Dummy - Equipment - Green - Order Hall Resources
Ability25
7.0 Tooltip Dummy - Equipment - Green - World Quest Gold
Ability15
7.0 Tooltip Dummy - Equipment - Purple - Order Hall Resources
Ability100
7.0 Tooltip Dummy - Equipment - Purple - World Quest Gold
Ability50
7.0 Tooltip Dummy - Tech Tree - All - Increase Champion Limit
AbilityIncrease the number of Champions you can have active at once by 1.
7.0 Tooltip Dummy - Tech Tree - Legendary Upgrade Tooltip Dummy
Ability1
7.0 Tooltip Dummy - Tech Tree - Troop Cost Reduction Dummy
Ability25%
Absolution
Ability50% chance on mission success to recover an expired Troop with 50 Vitality.
Abundant Valor
AbilityIncreases the maximum number of Shieldmaidens and Val'kyr you can recruit by 1.
Affliction
Ability BossA master of shadow magic who specializes in drains and damage-over-time spells to counter some Bosses.
Agony
AbilityIncreased success chance on missions longer than 8 hours by 15%.
Ancestral Gift
AbilityOn successful mission chance to return with a Champion Armament or Equipment
Arcane
Ability BossManipulate the arcane to counter some Bosses with overwhelming power.
Arcane Intuition
AbilityQuests grant you bonus resources while you have a Combat Ally active.
Arcane Library
AbilityIncreases the maximum number of Apprentices and Conjurers you can recruit by 1.
Arcane Power
AbilityIncreases success chance of missions by 30%.
Arcane Trap
TraitIncreases success chance of missions by 20% when accompanied by Nightborne Hunters.
Arcane Traps
Ability MinionsIncreases success chance of missions with Minions by 15%.
Arcanist's Trifle
TraitIncreases success chance of missions by 20% when accompanied by Tirisgarde Apprentices or Kirin Tor Invokers.
Archaic Seerstone
TraitReduces mission duration by 20%.
Argent Call
AbilityIncreases the maximum number of Silver Hand Knights and Champions you can recruit by 1.
Arise My Champion
Ability50% chance on mission success to recover an expired Troop with 50 Vitality.
Arms
Ability BossA battle-hardened master of two-handed weapons, using mobility and overpowering attacks to counter some Bosses.
Army of the Highlord
AbilityIncreases success chance of missions by 15% when accompanied by Ebon Knights or Ebon Ravagers.
Ascendant's Fury
AbilityIncreases success chance of missions by 30%.
Aspect of the Cheetah
Ability HazardIncreases movement speed for a short duration to counter a Hazard.
Asphyxiate
Ability SpellIncreases success chance of missions with Spells by 15%.
Assassination
Ability BossA deadly master of poisons who counters some Bosses with vicious dagger strikes.
Assassination
Ability MinionsIncreases success chance of missions with Minions by 10%.
Augari Censorite Staff
Trait SpellIncreases success chance by 40% on missions shorter than 8 hours.
Increases success chance of missions with Spells by 40%.
Auspicious Fetish
TraitIncreases success chance of missions by 15%.
Avast!
AbilityIncreases success chance of missions by 30%.
Axe of the Valkyra
TraitIncreases success chance of missions by 15% when accompanied by Shieldmaiden Warbands or Valkyra Shieldmaidens.
Azurelight Candelabra
Trait MinionsIncreases success chance by 40% on missions shorter than 8 hours.
Increases success chance of missions with Minions by 40%.
Azurelight Sapphire
TraitIncreases success chance on missions longer than 8 hours by 40%.
Balance
Ability BossCan take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to counter some Bosses.
Band of Primordial Strength
TraitIncreases success chance of missions by 15% when accompanied by Water Elementals or Arcane Golems.
Beast Mastery
Ability BossA master of the wild who can tame a wide variety of beasts to assist them in countering some Bosses.
Bell of Fury
TraitIncreases success chance of missions by 20% when accompanied by Tiger Initiates, Tiger Adepts or Tiger Masters.
Berserk
AbilityReduces cost to start a mission by 30%.
Big Game Hunter
Ability Boss
Boss
Boss
Increases success chance of missions with Bosses by 15%.
Black Harvest Curio
TraitIncreases success chance of missions by 20% when accompanied by Black Harvest Acolytes or Black Harvest Invokers.
Black Harvest Harbinger
AbilityIncreases success chance of missions by 15% when accompanied by Black Harvest Acolytes or Black Harvest Invokers.
Blackout Kick
AbilityPummel all targets in front of you, stunning them and dealing a great amount of damage.

Bonus Chance Against: Fragile Hide.
Bladestorm
Ability MinionsIncreases success chance of missions with Minions by 15%.
Blessing of Cenarius
AbilityIncreases success chance of missions by 20%.
Blessing of Kings
AbilityIncrease success chance of the first mission of the day by 20%.
Blessing of Might
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Blessing of the Order
AbilityIncreases success chance of a single mission by 20%. Will be consumed on use.
Blink
Ability HazardTeleport forward a short distance to counter a Hazard.
Blink
AbilityReduces mission duration of all missions by 20%.
Blizzard
Ability MinionsIce shards pelt the target area to counter a Minion.
Blood
Ability BossA dark guardian who manipulates and corrupts life energy to sustain themselves in the face of an enemy onslaught, countering some Bosses.
Blood and Honor
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Blood Belch
Ability MinionsIncreases success chance of missions with Minions by 15%.
Bloodlust
AbilityIncrease success chance of the first mission of the day by 20%.
Boarding Party
AbilityIncreases success chance of missions by 15% when accompanied by Duelists and Pirates.
Book of Lost Sermons
TraitIncreases success chance of missions by 20% when accompanied by Hooded Priests.
Bottled Sanity
TraitIncreases success chance of missions by 15% when accompanied by Band of Zealots or Dark Zealots.
Bottomless Flask
TraitIncreases success chance on missions longer than 8 hours by 30%.
Bow of Ancient Kings
TraitIncreases success chance of missions by 10% when accompanied by Squads of Archers or Unseen Marksmen.
Breath of Fire
AbilityTargets in front of the caster are burned.

Bonus Chance Against: Confined Quarters.
Breath of Fire
Ability MinionsBreathe fire in front of you to counter a Minion.
Brewer's Luck
Ability HazardIncreases success chance of missions with Hazards by 15%.
Brewmaster
Ability BossA sturdy brawler who counters some Bosses, using liquid fortification and unpredictable movement.
Broken Gear
AbilityChampions on this mission will lose item level.
Brooch of Endless Dreams
TraitReduces mission duration by 15%.
Increases mission success chance by 5%.
Burp!
AbilityChance to return from a mission with a Strange Ball of Energy, usable to increase a Champion's success chance for 1 mission.
By A'dal's Light
AbilityChance to return from a mission with a Healing Well, usable to heal troops for 1 Vitality.
Call Baron
AbilityIncreases success chance of missions by 15% when accompanied by a Band of Trackers or Pathfinders.
Call of the Grave
AbilityIncreases the maximum number of Ghouls, Geists, Knights and Ravagers you can recruit by 1.
Carrot on a Stick
AbilityReduces mission duration by 3%.
Carrot on a Stick
TraitReduces mission duration by 10%.
Chain Heal
AbilityHeals a party member, which then then jumps to heal all nearby party members.
Chain Lightning
AbilityHurls a lightning bolt at the enemy which jumps to additional nearby enemies.
Chain Lightning
Ability MinionsHurls a lightning bolt at the enemy, dealing Nature damage to counter a Minion.
Chaos Bolt
AbilityUnleashes a devastating blast of chaos.
Chaos Nova
Ability Deadly MinionsUsed by demon hunters to control multiple dangerous enemies at once.
Charged Core
AbilityIncreased success chance on missions longer than 8 hours by 15%.
Chenship
AbilityIncreases success chance of mission by 20% when accompanied by Chen Stormstout.
Chi Empowered Jewel
TraitIncreases success chance of missions by 10% when accompanied by Ox Initiates, Ox Adepts or Ox Masters.
Cinderstorm
Ability MinionsIncreases success chance of missions with Minions by 15%.
Cleansing Tides
Ability SpellIncreases success chance of missions with Spells by 15%.
Cloak of Concealment
Trait SpellIncreases mission success chance by 15%.
Increases success chance of missions with Spells by 15%.
Cloak of Deception
TraitIncreases success chance of missions by 20% when accompanied by Bands of Trackers or Pathfinders.
Combustion
AbilityIncreases success chance of missions by 40%, however any accompanying troops have a chance to lose extra vitality.
Commander of the Illidari
AbilityIncreases success chance of missions by 15% when accompanied by Illidari Adepts and Transformed Illidari Adepts.
Commanding Shout
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Communal Living
AbilityIncreases the maximum number of Zealots or Dark Zealots you can recruit by 1.
Conflagrate
AbilityTrigger an explosion of fire around your enemy.
Conjure Refreshment
AbilityChance to return from a mission with a Conjured Refreshment, usable to heal troops for 1 Vitality.
Conjurer's Bauble
TraitIncreases success chance of missions by 10% when accompanied by Tirisgarde Apprentices or Kirin Tor Invokers.
Consecration
Ability MinionsConsecrate the land beneath you to counter a Minion.
Consecration
Ability MinionsIncreases success chance of missions with Minions by 15%.
Consume Magic
Ability SpellInterrupts the enemy to counter a Spell.